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Britsoft: An Oral History (Hardcover): Alex Wiltshire Britsoft: An Oral History (Hardcover)
Alex Wiltshire
R758 Discovery Miles 7 580 Ships in 12 - 17 working days

"Britsoft documents a vibrant period of invention in Britain's cultural history - the start of a new form of entertainment, created on ZX Spectrums, Commodore 64s, Amigas and Atari STs, in bedrooms and living rooms. Interviewees include: David Braben (Elite), Peter Molyneux (Populous), Rob Hubbard (Commando) and Jeff Minter (Attack of the Mutant Camels), The book is a companion piece to the 2014 documentary, From Bedrooms to Billions, and draws from the hundreds of hours of interview footage to find new, untold stories, and craft an original narrative. Through the voices of programmers, musicians, journalists and business people, it traces the making of games such as Dizzy, Elite, Paradroid and Kick Off; and the birth of publishers, magazines and software houses, from Codemasters to Zzap!64.

Japansoft: An Oral History (Hardcover): John Szczepaniak Japansoft: An Oral History (Hardcover)
John Szczepaniak; Edited by Alex Wiltshire
R744 Discovery Miles 7 440 Ships in 12 - 17 working days

Comprising interviews with lesser documented developers at companies including Sega, Enix, Capcom, Hudson Soft and Nihon Falcom, Japansoft: An Oral History offers fresh and diverse perspectives on many of the defining games of their time. A re-edited digest of game journalist John Szczepaniak's three volume series, The Untold History of Japanese Game Developers. This edition adds brand new, specially-conducted interviews with figures including Harumi Fujita (Bionic Commando), Noritaka Funamizu (1943, Area 88), Manami Matsumae (Rockman), Nasir Gebell (Final Fantasy, Rad Racer) and Tomohiro Nishikado (Space Invaders). This publication is a pseudo-sequel to the critically acclaimed Britsoft: An Oral History, seeing editor Alex Wiltshire (Edge, Minecraft Blockopedia) and leading design agency Julia return with a multilayered and eclectic publication that offers a unique reading experience through interlinked interviews that can be read in any order."

Making Videogames - The Art of Creating Digital Worlds (Hardcover): Duncan Harris, Alex Wiltshire Making Videogames - The Art of Creating Digital Worlds (Hardcover)
Duncan Harris, Alex Wiltshire
R689 Discovery Miles 6 890 Ships in 12 - 17 working days

An in-depth visual guide presenting the captivating creative journeys behind the world's leading videogames. Making Videogames is an unprecedented snapshot of modern interactive entertainment, with insight from true pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, the book explores the unique alchemy of technical and artistic endeavour that constitutes the magic of videogames, striking a captivating balance between insight and accessibility. Across eleven chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man's Sky and Return of the Obra Dinn, the book will document the incredible craft of videogame worldbuilding and visual storytelling via the world's most popular, but seldom fully understood, entertainment medium. The book's text orbits breathtaking, specially created imagery 'photographed' in-engine by the author, demonstrating the magic and method behind each studio's work. A book not only for die-hard videogame fanatics, but also for designer-creatives and the visually curious, Making Videogames is a thrilling showcase of the boundless creativity of this amazing industry.

Home Computers - 100 Icons that Defined a Digital Generation (Hardcover): Alex Wiltshire Home Computers - 100 Icons that Defined a Digital Generation (Hardcover)
Alex Wiltshire; Photographs by John Short
R979 R841 Discovery Miles 8 410 Save R138 (14%) Ships in 10 - 15 working days

A celebration of the early years of the digital revolution, when computing power was deployed in a beige box on your desk.Today, people carry powerful computers in our pockets and call them "phones." A generation ago, people were amazed that the processing power of a mainframe computer could be contained in a beige box on a desk. This book is a celebration of those early home computers, with specially commissioned new photographs of 100 vintage computers and a generous selection of print advertising, product packaging, and instruction manuals. Readers can recapture the glory days of fondly remembered (or happily forgotten) machines including the Commodore 64, TRS-80, Apple Lisa, and Mattel Aquarius--traces of the techno-utopianism of the not-so-distant past. Home Computers showcases mass-market success stories, rarities, prototypes, one-offs, and never-before-seen specimens. The heart of the book is a series of artful photographs that capture idiosyncratic details of switches and plugs, early user-interface designs, logos, and labels. After a general scene-setting retrospective, the book proceeds computer by computer, with images of each device accompanied by a short history of the machine, its inventors, its innovations, and its influence. Readers who inhabit today's always-on, networked, inescapably connected world will be charmed by this visit to an era when the digital revolution could be powered down every evening.

Home Computers - 100 Icons that Defined a Digital Generation (Hardcover): Alex Wiltshire Home Computers - 100 Icons that Defined a Digital Generation (Hardcover)
Alex Wiltshire; Photographs by John Short
R669 Discovery Miles 6 690 Ships in 12 - 17 working days

Home Computers showcases the quirky and characterful beginnings of a commercial product that would come to unite the globe: the personal computer. As so much technology is forgotten once it is superseded, this is a celebration of machines, industrial design and techno-utopianism of an era in the not-so-distant past. Conceived as a visual sourcebook of the most popular, most powerful and most idiosyncratic computers to grace our workspaces, this timely publication offers a reflection on how far we've come and a nostalgic look at a time when digital worlds could be contained in a box and turned off, rather than ever-present in our lives. Home Computers opens with a scene-setting retrospective by computer and gaming writer Alex Wiltshire. The book's heart is a series of specially commissioned photographs that capture details of switches and early user-interface design, letterforms and logos, and the quirks that set one computer off from another. Images are complemented by a potted history of each device, the inventors or personalities behind it, and its innovations and influences.

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